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Scooter Gang

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Anchor, round by round

Every match on Anchor runs these races in this order until one team reaches 16 points (winning by 2). Read it top to bottom: the bar is how many matches get that far, and the win % is your record in that race type and distance on Anchor this season. Green = winning it (55%+), red = losing it (45% or less), paler = fewer than 3 rounds so far.

RoundRaceMaps that reach itYour win %Bullet Racing
11000m 1v1
100%
64%38%
21000m 6 gate madness
100%
28%66%
31200m 12 gate WTA
100%
67%25%
41400m 1v1
100%
50%25%
51200m 6 gate madness
100%
83%61%
61800m 1v1
100%
14%25%
71600m 6 gate madness
100%
67%75%
81800m 12 gate WTA
100%
0%50%
92200m 1v1
100%
0%29%
102000m 6 gate madness
100%
16%56%
112200m 6 gate madness
100%
18%41%
121000m 1v1
100%
64%38%
131000m 6 gate madness
100%
28%66%
141400m 1v1
100%
50%25%
151200m 6 gate madness
100%
83%61%
161800m 1v1
100%
14%25%
171600m 6 gate madness
100%
67%75%
182200m 1v1
100%
0%29%
191000m 1v1
95%
64%38%
201200m 6 gate madness
95%
83%61%
212000m 6 gate madness
89%
16%56%
222200m 6 gate madness
84%
18%41%
232200m 1v1
84%
0%29%
241000m 1v1
84%
64%38%
251400m 1v1
79%
50%25%
262000m 6 gate madness
68%
16%56%
271800m 1v1
63%
14%25%
281000m 6 gate madness
53%
28%66%
292200m 1v1most maps have finished by here
37%
0%29%
301200m 6 gate madness
26%
83%61%

Bullet Racing: Power 46.9, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).