Scooter Gang vs Bullet Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 64%11r 38%16r | 67%3r 50%4r | 50%2r 25%4r | 33%3r 50%4r | 14%8r 25%12r | 33%3r 50%4r | 0%6r 29%9r |
| 6 gate madness | 28%8r 66%10r | 83%6r 61%9r | 33%3r 0%4r | 67%3r 75%4r | 16%7r 56%12r | 18%5r 41%8r | |
| 12 gate WTA | 67%3r 25%4r | 0%3r 50%4r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 14 races with 3+ rounds for both teams, you're ahead in 5, behind in 9 and level in 0.
- 1000m 1v1 64% vs 38%
- 1200m 6 gate madness 83% vs 61%
- 1200m 12 gate WTA 67% vs 25%
- 2000m 6 gate madness 16% vs 56%
- 1000m 6 gate madness 28% vs 66%
- 2200m 1v1 0% vs 29%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
Bullet Racing: Power 46.9, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).