Team report · Pro league · beta

Scooter Gang

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who Scooter Gang actually sent in the races on Glory that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

RaceScooter Gang sent
1000m 4 gate WTA
2.0 per map
Pantera ×4 · won 0Fulgur ×4 · won 0
1200m 6 gate WTA
2.2 per map
nobody yet
1400m 16 gate WTA
2.0 per map
Stylish Ford ×4 · won 0Motherfugger ×4 · won 0Mr. Nobody ×4 · won 0Selene ×4 · won 0
1600m 24 gate WTA
3.6 per map
Pantera ×8 · won 0Fulgur ×8 · won 0Stylish Ford ×8 · won 0Motherfugger ×8 · won 0
1800m 4 gate WTA
1.9 per map
Pantera ×7 · won 2La Femme Nikita ×7 · won 0
2000m 6 gate WTA
2.9 per map
Pantera ×11 · won 2La Femme Nikita ×11 · won 1Wondrous Vista ×11 · won 0
2200m 16 gate WTA
2.0 per map
Pantera ×8 · won 2Stylish Ford ×8 · won 0Motherfugger ×8 · won 0Vix ×8 · won 0
1200m 24 gate WTA
1.0 per map
Pantera ×4 · won 1Fulgur ×4 · won 0Stylish Ford ×4 · won 1Motherfugger ×4 · won 0
2200m 4 gate WTA
1.8 per map
La Femme Nikita ×5 · won 2Wondrous Vista ×5 · won 0
1400m 4 gate WTA
1.4 per map
Stylish Ford ×4 · won 2La Femme Nikita ×4 · won 0
1400m 6 gate WTA
1.7 per map
Stylish Ford ×5 · won 1Vix ×5 · won 0La Femme Nikita ×5 · won 1
1000m 16 gate WTA
1.1 per map
Pantera ×4 · won 0Fulgur ×4 · won 0Stylish Ford ×4 · won 0Motherfugger ×4 · won 0
1400m 24 gate WTA
1.0 per map
Pantera ×4 · won 2Fulgur ×4 · won 0Stylish Ford ×4 · won 0Motherfugger ×4 · won 0
1600m 16 gate WTA
0.9 per map
Pantera ×3 · won 0Fulgur ×3 · won 1Stylish Ford ×3 · won 0Motherfugger ×3 · won 0
1800m 24 gate WTA
0.8 per map
Pantera ×2 · won 0Fulgur ×2 · won 0Stylish Ford ×2 · won 0Motherfugger ×2 · won 0
1800m 16 gate WTA
0.7 per map
nobody yet

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).