Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 22 gate WTA
✕ close- Beam Enforcerwon 1 of 5 (avg 4.5%) · league rank Top 2% (7.9%)
- Crimson Sirenwon 0 of 4 (avg 4.5%) · league rank Top 7% (7.1%)
- Sleeping Beautywon 0 of 1 (avg 4.5%) · league rank Top 7% (7.1%)
- Propane Princesswon 0 of 5 (avg 4.5%) · league rank Top 8% (7.0%)
- Gluttonwon 0 of 5 (avg 4.5%) · league rank Top 17% (6.3%)
- You Can't Handle The Truthwon 0 of 5 (avg 4.5%) · league rank Top 18% (6.2%)
- Anarchist's Cookbookwon 1 of 5 (avg 4.5%) · league rank Top 24% (6.0%)
- Better Late Then Neverwon 0 of 5 (avg 4.5%) · league rank Top 30% (5.7%)
- Crypt Roguewon 0 of 3 (avg 4.5%) · league rank Middle (5.2%)
- Lacks Composurewon 0 of 5 (avg 4.5%) · league rank Middle (4.9%)
- Big Bad Wolfwon 0 of 2 (avg 4.5%)
- Ramadanwon 1 of 5 (avg 4.5%) · league rank Middle (4.1%)
- My Little Soda Popwon 0 of 5 (avg 4.5%) · league rank Middle (3.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).