Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Gluttontop 3 4 of 12 (avg 13%) · league rank Top 1% (20%)
- Desperadotop 3 4 of 12 (avg 13%) · league rank Top 9% (16%)
- She's All Thattop 3 1 of 6 (avg 13%) · league rank Top 9% (16%)
- Raider Dashtop 3 1 of 12 (avg 13%) · league rank Top 10% (16%)
- My Little Soda Poptop 3 3 of 6 (avg 13%) · league rank Top 10% (16%)
- Katabasistop 3 2 of 6 (avg 13%) · league rank Top 21% (14%)
- Sleeping Beautytop 3 1 of 12 (avg 13%) · league rank Top 23% (14%)
- Dude, I Almost Had Youtop 3 2 of 12 (avg 13%) · league rank Middle (13%)
- Erastop 3 1 of 6 (avg 13%) · league rank Middle (11%)
- Shopaholictop 3 0 of 6 (avg 13%) · league rank Bottom 28% (9.2%)
- Kobayashi Porcelain top 3 1 of 12 (avg 13%) · league rank Bottom 28% (9.2%)
- Despacitotop 3 0 of 12 (avg 13%) · league rank Bottom 22% (8.2%)
- Another One Bikes The Dusttop 3 0 of 6 (avg 13%) · league rank Bottom 21% (8.2%)
- Bike My Tonguetop 3 0 of 6 (avg 13%) · league rank Bottom 11% (7.0%)
- Redfoottop 3 0 of 12 (avg 13%) · league rank Bottom 9% (6.9%)
- Nova Cyclonetop 3 0 of 6 (avg 13%) · league rank Bottom 1% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).