Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 6th · 1.0/map | 0% 4r · 4th · 0.7/map | 40% 10r · 9th · 2.0/map | 50% 2r · 0.4/map | 35% 9r · 8th · 2.9/map | 52% 25r · 6th · 5.0/map | |
| 22 gate WTA | 41% 9r · 8th · 2.8/map | 60% 15r · 6th · 2.0/map | 33% 3r · 2nd · 1.5/map | 53% 15r · 6th · 2.0/map | 60% 5r · 4th · 0.0/map | 50% 10r · 5th · 3.0/map | 80% 5r · 1st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Propane Princesstop 3 5 of 25 (avg 13%) · league rank Top 2% (20%)
- Better Late Then Nevertop 3 6 of 25 (avg 13%) · league rank Top 4% (19%)
- Anarchist's Cookbooktop 3 5 of 25 (avg 13%) · league rank Top 6% (18%)
- Ramadantop 3 6 of 25 (avg 13%) · league rank Top 9% (18%)
- You Can't Handle The Truthtop 3 4 of 25 (avg 13%) · league rank Top 12% (16%)
- Beam Enforcertop 3 7 of 25 (avg 13%) · league rank Top 14% (16%)
- Sleeping Beautytop 3 0 of 5 (avg 13%) · league rank Top 33% (13%)
- Crypt Roguetop 3 1 of 15 (avg 13%) · league rank Top 37% (12%)
- Lacks Composuretop 3 2 of 25 (avg 13%) · league rank Middle (12%)
- Crimson Sirentop 3 0 of 20 (avg 13%) · league rank Middle (12%)
- Hasta La Vista Babytop 3 3 of 25 (avg 13%) · league rank Middle (12%)
- Big Bad Wolftop 3 1 of 10 (avg 13%) · league rank Middle (11%)
- Bong Rippertop 3 1 of 25 (avg 13%) · league rank Middle (9.3%)
- s1mpletop 3 0 of 25 (avg 13%) · league rank Bottom 37% (8.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).