Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 6th · 1.0/map | 0% 4r · 4th · 0.7/map | 40% 10r · 9th · 2.0/map | 50% 2r · 0.4/map | 35% 9r · 8th · 2.9/map | 52% 25r · 6th · 5.0/map | |
| 22 gate WTA | 41% 9r · 8th · 2.8/map | 60% 15r · 6th · 2.0/map | 33% 3r · 2nd · 1.5/map | 53% 15r · 6th · 2.0/map | 60% 5r · 4th · 0.0/map | 50% 10r · 5th · 3.0/map | 80% 5r · 1st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Propane Princesswon 1 of 5 (avg 4.5%) · league rank Top 1% (8.7%)
- Anarchist's Cookbookwon 0 of 5 (avg 4.5%) · league rank Top 6% (7.3%)
- Better Late Then Neverwon 0 of 5 (avg 4.5%) · league rank Top 6% (7.3%)
- Ramadanwon 0 of 5 (avg 4.5%) · league rank Top 10% (6.9%)
- You Can't Handle The Truthwon 0 of 5 (avg 4.5%) · league rank Top 12% (6.5%)
- Beam Enforcerwon 1 of 5 (avg 4.5%) · league rank Top 13% (6.3%)
- Gluttonwon 0 of 5 (avg 4.5%) · league rank Top 29% (4.8%)
- Sleeping Beautywon 0 of 1 (avg 4.5%) · league rank Top 31% (4.7%)
- Crypt Roguewon 0 of 3 (avg 4.5%) · league rank Top 36% (4.4%)
- Big Bad Wolfwon 0 of 2 (avg 4.5%)
- Crimson Sirenwon 2 of 4 (avg 4.5%) · league rank Top 39% (4.3%)
- Hasta La Vista Babywon 0 of 5 (avg 4.5%) · league rank Middle (3.5%)
- s1mplewon 0 of 5 (avg 4.5%) · league rank Bottom 24% (2.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).