Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 8r · 19th · 1.0/map | 80% 5r · 3rd · 0.7/map | 75% 16r · 2nd · 2.0/map | 60% 5r · 10th · 0.5/map | 55% 26r · 13th · 3.2/map | 59% 43r · 8th · 5.1/map | |
| 22 gate WTA | 60% 25r · 4th · 3.1/map | 46% 15r · 21st · 2.0/map | 56% 13r · 13th · 1.6/map | 56% 16r · 12th · 2.0/map | 50% 2r · 0.1/map | 66% 27r · 7th · 3.2/map | 88% 8r · 1st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Sleeping Beautytop 3 1 of 5 (avg 13%) · league rank Top 3% (17%)
- Gluttontop 3 2 of 5 (avg 13%) · league rank Top 5% (17%)
- Raider Dashtop 3 0 of 3 (avg 13%) · league rank Top 9% (16%)
- Katabasistop 3 1 of 5 (avg 13%) · league rank Top 13% (16%)
- My Little Soda Poptop 3 1 of 3 (avg 13%) · league rank Top 22% (15%)
- Desperadotop 3 0 of 5 (avg 13%) · league rank Top 33% (14%)
- Dude, I Almost Had Youtop 3 2 of 5 (avg 13%) · league rank Top 37% (13%)
- Abracadabratop 3 1 of 3 (avg 13%) · league rank Middle (12%)
- Better Late Then Nevertop 3 0 of 1 (avg 13%)
- Dominant Beartop 3 0 of 1 (avg 13%)
- Erastop 3 0 of 5 (avg 13%) · league rank Bottom 37% (11%)
- Must Be The Moneytop 3 0 of 2 (avg 13%)
- Ovidtop 3 0 of 2 (avg 13%)
- Evaluatetop 3 0 of 2 (avg 13%)
- Bike My Tonguetop 3 0 of 5 (avg 13%) · league rank Bottom 33% (10%)
- Kobayashi Porcelain top 3 0 of 2 (avg 13%) · league rank Bottom 9% (7.2%)
- Redfoottop 3 0 of 2 (avg 13%) · league rank Bottom 7% (7.0%)
- Nova Cyclonetop 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).