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Supreme Moto NYC

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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Supreme Moto NYC
  • Gluttontop 3 4 of 12 (avg 13%) · league rank Top 1% (20%)
  • Desperadotop 3 4 of 12 (avg 13%) · league rank Top 9% (16%)
  • She's All Thattop 3 1 of 6 (avg 13%) · league rank Top 9% (16%)
  • Raider Dashtop 3 1 of 12 (avg 13%) · league rank Top 10% (16%)
  • My Little Soda Poptop 3 3 of 6 (avg 13%) · league rank Top 10% (16%)
  • Katabasistop 3 2 of 6 (avg 13%) · league rank Top 21% (14%)
  • Sleeping Beautytop 3 1 of 12 (avg 13%) · league rank Top 23% (14%)
  • Dude, I Almost Had Youtop 3 2 of 12 (avg 13%) · league rank Middle (13%)
  • Erastop 3 1 of 6 (avg 13%) · league rank Middle (11%)
  • Shopaholictop 3 0 of 6 (avg 13%) · league rank Bottom 28% (9.2%)
  • Kobayashi Porcelain top 3 1 of 12 (avg 13%) · league rank Bottom 28% (9.2%)
  • Despacitotop 3 0 of 12 (avg 13%) · league rank Bottom 22% (8.2%)
  • Another One Bikes The Dusttop 3 0 of 6 (avg 13%) · league rank Bottom 21% (8.2%)
  • Bike My Tonguetop 3 0 of 6 (avg 13%) · league rank Bottom 11% (7.0%)
  • Redfoottop 3 0 of 12 (avg 13%) · league rank Bottom 9% (6.9%)
  • Nova Cyclonetop 3 0 of 6 (avg 13%) · league rank Bottom 1% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).