Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- My Little Soda Poptop 3 1 of 4 (avg 13%) · league rank Top 1% (19%)
- Desperadotop 3 0 of 4 (avg 13%) · league rank Top 3% (17%)
- She's All Thattop 3 2 of 4 (avg 13%) · league rank Top 17% (15%)
- Raider Dashtop 3 2 of 4 (avg 13%) · league rank Top 21% (14%)
- The Running Mantop 3 0 of 4 (avg 13%) · league rank Top 30% (13%)
- Shopaholictop 3 1 of 4 (avg 13%) · league rank Middle (11%)
- Kobayashi Porcelain top 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Redfoottop 3 0 of 4 (avg 13%) · league rank Bottom 17% (7.6%)
- Despacitotop 3 0 of 4 (avg 13%) · league rank Bottom 13% (7.2%)
- Erastop 3 0 of 4 (avg 13%) · league rank Bottom 9% (6.8%)
- Crazy Scary Spooky Hilarioustop 3 0 of 4 (avg 13%) · league rank Bottom 8% (6.8%)
- Nova Cyclonetop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).