Compare with
Power
57.9
2nd of 12 on Glory
Standings
5th
12 pts
Matches
4–2
12 pts · rounds 202–185
Next match
Chocobo Farm
Week 7
Best map
Glory
Power 57.9 · 2nd · 4–0
Worst map
Measure
Power 45.0 · 10th · 0–2
Above average
Anchor
Power 54.8 · 3rd · 3–1
Average
Miracles
Power 49.4 · 8th · 2–3
Where do we lose the most points?
2200m 16 gate WTA25%
2200m 4 gate WTA32%
1400m 4 gate WTA37%
Where we win them
1600m 24 gate WTA67%
1400m 6 gate WTA72%
1800m 4 gate WTA58%
Next match: what do we pick, ban and field?
Pick AnchorBan Measure
2000m 12 gate madnessPropane Princess, Beam Enforcer
1600m 1v1Crimson Siren
1800m 6 gate madnessCrimson Siren, Beam Enforcer
Which cores are costing us?
The Running Man0.0× avg
You Can't Handle The Truth0.0× avg
Hasta La Vista Baby0.0× avg
Carrying us
Katabasis2.4× avg
Don't You Know Pump It Up2.4× avg
She's All That2.3× avg
Where are they better than us?
2200m 16 gate WTA25 vs 67%
2200m 4 gate WTA32 vs 67%
1400m 4 gate WTA37 vs 81%
Where we're better
1600m 24 gate WTA67 vs 20%
1400m 6 gate WTA72 vs 38%
Who do they send in…
Hskfks9 races · 0 wins
Lsfjos9 races · 0 wins
Swinging Sausage9 races · 0 wins
Bla Bla Bla9 races · 1 win
› Roster · 25 coresby distance type
Sprint · 14
- GluttonSprint-Mid
- The Running ManSprint
- DesperadoSprint
- She's All ThatSprint
- Kobayashi Porcelain Sprint
- Dude, I Almost Had YouSprint-Mid
- My Little Soda PopSprint
- ShopaholicSprint-Mid
- KatabasisSprint-Mid
- Very Hungry CaterpillerSprint
- Lacks ComposureSprint-Mid
- Hashtag WinningSprint
- Can't Stop, Won't StopSprint
- Crimson SirenSprint-Mid
Mid · 4
Marathon · 7
- Better Late Then NeverMarathon
- Bong RipperMid-Marathon
- Anarchist's CookbookMarathon
- You Can't Handle The TruthMarathon
- RamadanMid-Marathon
- Propane PrincessMarathon
- Hasta La Vista BabyMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).