Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Desperado | 42 | 0.9× avg | ||
| Better Late Then Never | 33 | 1.3× avg | ||
| Beam Enforcer | 25 | 1.2× avg | ||
| Propane Princess | 24 | 1.3× avg | — | |
| Crimson Siren | 20 | 1.1× avg | ||
| s1mple | 19 | 1.1× avg | ||
| Can't Stop, Won't Stop | 18 | 0.9× avg | ||
| My Little Soda Pop | 16 | 1.1× avg | ||
| She's All That | 14 | 0.8× avg | — | |
| Crypt Rogue | 12 | 1.2× avg | — | — |
| Big Bad Wolf | 10 | 0.9× avg | — | — |
| Glutton | 6 | 2.2× avg | — | |
| Very Hungry Caterpiller | 4 | 0.0× avg | — | |
| Sleeping Beauty | 3 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Chocobo Farm: Power 49.2, #6. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).