Compare with
Losing the most points
- 1000m 6 gate madness 28% · 11th of 11 · 10 rounds
- 1200m 6 gate madness 38% · 9th of 11 · 8 rounds
Winning the most points
- 1800m 1v1 94% · 1st of 11 · 11 rounds
- 2000m 6 gate madness 77% · 1st of 11 · 11 rounds
- 1000m 1v1 62% · 4th of 12 · 16 rounds
Maps, best to worst
Strongest cores
- Better Late Then Never1.3× avg · 33 races
- Propane Princess1.3× avg · 24 races
- Beam Enforcer1.2× avg · 25 races
Cores that need work
- She's All That0.8× avg · 14 races
- Can't Stop, Won't Stop0.9× avg · 18 races
- Big Bad Wolf0.9× avg · 10 races
Next match: vs Chocobo Farm
Matchup heat map →Map plan · Power edge per map
- Anchor · pick+5.6
- Glory+1.9
- Miracles-2.6
- Measure · eliminate-10.9
Who to field on Measure
- 2000m 12 gate madness: Propane Princess, Beam Enforcer, Better Late Then Never
- 1600m 1v1: Crimson Siren
- 1800m 6 gate madness: Crimson Siren, Beam Enforcer, Big Bad Wolf
- 2200m 24 gate madness: Beam Enforcer, Better Late Then Never, Ramadan
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 3-1 | 60 / 48 |
| Glory | 4-0 | 64 / 41 |
| Measure | 0-2 | 19 / 32 |
| Miracles | 2-3 | 59 / 64 |
Roster · 25 cores
GluttonThe Running ManBetter Late Then NeverDesperadoShe's All ThatKobayashi Porcelain Bong RipperDude, I Almost Had YouAnarchist's CookbookMy Little Soda PopShopaholicKatabasisYou Can't Handle The TruthRamadanBeam EnforcerPropane PrincessVery Hungry CaterpillerLacks ComposureDon't You Know Pump It UpHasta La Vista BabyHashtag Winnings1mpleCan't Stop, Won't StopCrimson SirenBig Bad Wolf
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).