Compare with
Power
56.0
6th of 33 on Anchor
Standings
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Matches
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Next match
None scheduled
Best map
Miracles
Power 62.6 · 8th · 4–2
Worst map
Measure
Power 49.4 · 19th · 4–1
Above average
Anchor
Power 56.0 · 6th · 4–2
Above average
Glory
Power 55.1 · 10th · 5–2
Where do we lose the most points?
1800m 1v136%
1600m 6 gate madness41%
2200m 6 gate madness45%
Where we win them
2200m 1v171%
1200m 6 gate madness61%
1400m 1v159%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
52% of rounds · 15th of 33 · 23 rounds
0%league average 50%100%
Which cores are costing us?
Anora0.9× avg
Despacito0.9× avg
Desperado1.0× avg
Carrying us
Better Late Then Never1.5× avg
Redfoot1.3× avg
Nova Cyclone1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 14
- GluttonSprint
- The Running ManSprint
- DesperadoSprint
- She's All ThatSprint
- Kobayashi Porcelain Sprint
- Dude, I Almost Had YouSprint-Mid
- My Little Soda PopSprint
- ShopaholicSprint
- KatabasisSprint-Mid
- Very Hungry CaterpillerSprint
- Lacks ComposureSprint-Mid
- Hashtag WinningSprint
- Can't Stop, Won't StopSprint
- Crimson SirenSprint
Mid · 4
- Beam EnforcerAll-Rounder
- Don't You Know Pump It UpMid
- s1mpleMid
- Big Bad WolfMid
Marathon · 7
- Better Late Then NeverMarathon
- Bong RipperMid-Marathon
- Anarchist's CookbookMarathon
- You Can't Handle The TruthMarathon
- RamadanMid-Marathon
- Propane PrincessMarathon
- Hasta La Vista BabyMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).