Team report · Lower league

T/J Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Risk or Fate2021.2× avg
Digital Dash1821.3× avg
Ironic Fate1691.0× avg
Justice1621.0× avg
Duck Duck Goose1541.5× avg
Duck 1511.1× avg
Dandy Daisy1491.1× avg
kwak1430.9× avg
Diamondz Dancing1371.0× avg
Rapid Arrow1271.1× avg
Golden Speedster1051.0× avg
Dreams Money Can Buy1010.9× avg
Cuatro Cuatro961.5× avg
Genuine Risk930.2× avg
Quite Ironic821.3× avg
Metallic Shadow821.0× avg
Jumping in the Bushes600.7× avg
Finest Expectation330.7× avg
Money can't buy happiness260.0× avg
Jumping for the Moon150.0× avg
All the Stars110.0× avg
Oh Sweet Irony50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Latin Racing: Power 54.4, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).