Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Risk or Fate | 202 | 1.2× avg | ||
| Digital Dash | 182 | 1.3× avg | ||
| Ironic Fate | 169 | 1.0× avg | ||
| Justice | 162 | 1.0× avg | ||
| Duck Duck Goose | 154 | 1.5× avg | ||
| Duck | 151 | 1.1× avg | ||
| Dandy Daisy | 149 | 1.1× avg | ||
| kwak | 143 | 0.9× avg | ||
| Diamondz Dancing | 137 | 1.0× avg | ||
| Rapid Arrow | 127 | 1.1× avg | ||
| Golden Speedster | 105 | 1.0× avg | ||
| Dreams Money Can Buy | 101 | 0.9× avg | ||
| Cuatro Cuatro | 96 | 1.5× avg | ||
| Genuine Risk | 93 | 0.2× avg | — | |
| Quite Ironic | 82 | 1.3× avg | ||
| Metallic Shadow | 82 | 1.0× avg | ||
| Jumping in the Bushes | 60 | 0.7× avg | ||
| Finest Expectation | 33 | 0.7× avg | ||
| Money can't buy happiness | 26 | 0.0× avg | — | |
| Jumping for the Moon | 15 | 0.0× avg | — | |
| All the Stars | 11 | 0.0× avg | — | |
| Oh Sweet Irony | 5 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Latin Racing: Power 54.4, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).