T/J Racing vs Latin Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 36%19r 66%21r | 50%4r 80%5r | 0%4r 47%4r | 75%8r 50%8r | 48%13r 56%14r | 50%4r 60%5r | 54%11r 65%13r |
| 6 gate madness | 48%13r 55%14r | 38%8r 60%10r | 75%4r 40%5r | 62%8r 62%8r | 63%8r 88%8r | 58%11r 47%12r | 54%11r 83%12r |
| 12 gate madness | —0r —0r | 50%4r 33%3r | 50%2r —0r | 50%4r 33%3r | |||
| 24 gate madness | 33%9r 67%6r | 57%7r 40%5r | 60%10r 50%6r | 50%2r 0%1r | 42%12r 63%8r | 63%26r 64%16r | |
| 4 gate WTA | 100%1r 33%3r | 0%4r 33%3r | 63%5r 45%5r | 50%4r 33%3r | 67%6r 45%9r | 50%4r 67%3r | 100%2r 16%5r |
| 6 gate WTA | 75%4r 67%3r | 100%2r 28%4r | 67%3r 100%1r | 75%4r 67%3r | 44%7r 51%12r | 50%4r 67%3r | |
| 12 gate WTA | 75%4r 60%5r | 75%4r 40%5r | |||||
| 16 gate WTA | 0%1r 0%3r | 0%1r 33%3r | 0%1r 33%3r | 0%1r 100%1r | 100%2r 50%6r | ||
| 22 gate WTA | 36%8r 34%5r | 85%13r 33%9r | 50%2r 50%2r | 67%15r 56%9r | 61%6r 64%4r | 60%10r 50%6r | 53%7r 70%4r |
| 24 gate WTA | 0%1r 33%3r | 0%1r 67%3r | 41%3r 47%7r | 0%1r 33%3r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Duck Duck Goosetop 3 1 of 7 (avg 13%) · league rank Top 10% (16%)
- Justicetop 3 2 of 7 (avg 13%) · league rank Top 14% (15%)
- Rapid Arrowtop 3 2 of 7 (avg 13%) · league rank Top 25% (14%)
- Digital Dashtop 3 0 of 7 (avg 13%) · league rank Top 27% (14%)
- Cuatro Cuatrotop 3 2 of 4 (avg 13%) · league rank Top 39% (12%)
- Risk or Fatetop 3 0 of 7 (avg 13%) · league rank Middle (12%)
- Duck top 3 0 of 7 (avg 13%) · league rank Middle (11%)
- kwaktop 3 0 of 7 (avg 13%) · league rank Middle (11%)
- Dreams Money Can Buytop 3 1 of 7 (avg 13%) · league rank Middle (11%)
- Ironic Fatetop 3 0 of 7 (avg 13%) · league rank Middle (11%)
- Golden Speedstertop 3 1 of 7 (avg 13%) · league rank Bottom 39% (10.0%)
- Diamondz Dancingtop 3 0 of 3 (avg 13%) · league rank Bottom 30% (9.0%)
- Dandy Daisytop 3 0 of 7 (avg 13%) · league rank Bottom 28% (8.8%)
- Scarlet Panthertop 3 0 of 5 (avg 13%) · league rank Top 10% (16%)
- Zoeytop 3 2 of 5 (avg 13%) · league rank Top 11% (16%)
- Starlinetop 3 1 of 5 (avg 13%) · league rank Top 15% (15%)
- Frost Rockettop 3 1 of 3 (avg 13%) · league rank Top 23% (14%)
- Cursed Monolithtop 3 1 of 5 (avg 13%) · league rank Top 31% (13%)
- Livid Jaguartop 3 2 of 5 (avg 13%) · league rank Top 39% (12%)
- Solar Surgetop 3 0 of 5 (avg 13%) · league rank Top 39% (12%)
- Drift Miragetop 3 0 of 5 (avg 13%) · league rank Middle (12%)
- Forge Serpenttop 3 0 of 2 (avg 13%)
- Angry Dan isn't Funtop 3 1 of 5 (avg 13%) · league rank Bottom 37% (9.8%)
- She’s Extremetop 3 0 of 5 (avg 13%) · league rank Bottom 22% (8.1%)
- First Lighttop 3 0 of 5 (avg 13%) · league rank Bottom 18% (7.6%)
- Phantom Panthertop 3 0 of 5 (avg 13%) · league rank Bottom 13% (7.2%)
Latin Racing: Power 54.4, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).