T/J Racing vs Latin Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 36%19r 66%21r | 50%4r 80%5r | 0%4r 47%4r | 75%8r 50%8r | 48%13r 56%14r | 50%4r 60%5r | 54%11r 65%13r |
| 6 gate madness | 48%13r 55%14r | 38%8r 60%10r | 75%4r 40%5r | 62%8r 62%8r | 63%8r 88%8r | 58%11r 47%12r | 54%11r 83%12r |
| 12 gate madness | —0r —0r | 50%4r 33%3r | 50%2r —0r | 50%4r 33%3r | |||
| 24 gate madness | 33%9r 67%6r | 57%7r 40%5r | 60%10r 50%6r | 50%2r 0%1r | 42%12r 63%8r | 63%26r 64%16r | |
| 4 gate WTA | 100%1r 33%3r | 0%4r 33%3r | 63%5r 45%5r | 50%4r 33%3r | 67%6r 45%9r | 50%4r 67%3r | 100%2r 16%5r |
| 6 gate WTA | 75%4r 67%3r | 100%2r 28%4r | 67%3r 100%1r | 75%4r 67%3r | 44%7r 51%12r | 50%4r 67%3r | |
| 12 gate WTA | 75%4r 60%5r | 75%4r 40%5r | |||||
| 16 gate WTA | 0%1r 0%3r | 0%1r 33%3r | 0%1r 33%3r | 0%1r 100%1r | 100%2r 50%6r | ||
| 22 gate WTA | 36%8r 34%5r | 85%13r 33%9r | 50%2r 50%2r | 67%15r 56%9r | 61%6r 64%4r | 60%10r 50%6r | 53%7r 70%4r |
| 24 gate WTA | 0%1r 33%3r | 0%1r 67%3r | 41%3r 47%7r | 0%1r 33%3r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate WTA
✕ close- Digital Dashwon 0 of 1 (avg 4.2%) · league rank Top 2% (7.3%)
- Duck won 0 of 1 (avg 4.2%) · league rank Top 21% (5.3%)
- Cuatro Cuatrowon 0 of 1 (avg 4.2%) · league rank Top 24% (5.0%)
- Duck Duck Goosewon 0 of 1 (avg 4.2%) · league rank Top 25% (4.9%)
- Jumping in the Busheswon 0 of 1 (avg 4.2%) · league rank Top 30% (4.6%)
- kwakwon 0 of 1 (avg 4.2%) · league rank Top 36% (4.2%)
- Risk or Fatewon 0 of 1 (avg 4.2%) · league rank Top 37% (4.1%)
- Money can't buy happinesswon 0 of 1 (avg 4.2%)
- Dreams Money Can Buywon 0 of 1 (avg 4.2%) · league rank Top 40% (4.0%)
- Dandy Daisywon 0 of 1 (avg 4.2%) · league rank Middle (3.8%)
- Ironic Fatewon 0 of 1 (avg 4.2%) · league rank Middle (3.6%)
- Genuine Riskwon 0 of 1 (avg 4.2%) · league rank Middle (3.5%)
- Zoeywon 1 of 3 (avg 4.2%) · league rank Top 7% (6.2%)
- Swift Fistwon 0 of 3 (avg 4.2%) · league rank Top 19% (5.4%)
- Legacy Runnerwon 0 of 3 (avg 4.2%) · league rank Top 20% (5.3%)
- Better Luck Next Timewon 0 of 3 (avg 4.2%) · league rank Top 25% (5.0%)
- Cursed Monolithwon 0 of 3 (avg 4.2%) · league rank Top 26% (4.9%)
- Forge Serpentwon 0 of 3 (avg 4.2%) · league rank Top 28% (4.7%)
- Violet Jaguarwon 0 of 3 (avg 4.2%) · league rank Middle (3.7%)
- Angry Dan isn't Funwon 0 of 3 (avg 4.2%) · league rank Bottom 37% (2.9%)
- Nova Nectarwon 0 of 3 (avg 4.2%) · league rank Bottom 33% (2.7%)
- Flame Dashwon 0 of 3 (avg 4.2%) · league rank Bottom 30% (2.6%)
- Final Masqueradewon 0 of 3 (avg 4.2%) · league rank Bottom 23% (2.4%)
- Grand Azulawon 0 of 3 (avg 4.2%) · league rank Bottom 19% (2.3%)
Latin Racing: Power 54.4, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).