T/J Racing vs Latin Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 36%19r 66%21r | 50%4r 80%5r | 0%4r 47%4r | 75%8r 50%8r | 48%13r 56%14r | 50%4r 60%5r | 54%11r 65%13r |
| 6 gate madness | 48%13r 55%14r | 38%8r 60%10r | 75%4r 40%5r | 62%8r 62%8r | 63%8r 88%8r | 58%11r 47%12r | 54%11r 83%12r |
| 12 gate madness | —0r —0r | 50%4r 33%3r | 50%2r —0r | 50%4r 33%3r | |||
| 24 gate madness | 33%9r 67%6r | 57%7r 40%5r | 60%10r 50%6r | 50%2r 0%1r | 42%12r 63%8r | 63%26r 64%16r | |
| 4 gate WTA | 100%1r 33%3r | 0%4r 33%3r | 63%5r 45%5r | 50%4r 33%3r | 67%6r 45%9r | 50%4r 67%3r | 100%2r 16%5r |
| 6 gate WTA | 75%4r 67%3r | 100%2r 28%4r | 67%3r 100%1r | 75%4r 67%3r | 44%7r 51%12r | 50%4r 67%3r | |
| 12 gate WTA | 75%4r 60%5r | 75%4r 40%5r | |||||
| 16 gate WTA | 0%1r 0%3r | 0%1r 33%3r | 0%1r 33%3r | 0%1r 100%1r | 100%2r 50%6r | ||
| 22 gate WTA | 36%8r 34%5r | 85%13r 33%9r | 50%2r 50%2r | 67%15r 56%9r | 61%6r 64%4r | 60%10r 50%6r | 53%7r 70%4r |
| 24 gate WTA | 0%1r 33%3r | 0%1r 67%3r | 41%3r 47%7r | 0%1r 33%3r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Risk or Fatetop 3 1 of 4 (avg 25%) · league rank Top 10% (31%)
- Ironic Fatetop 3 2 of 4 (avg 25%) · league rank Top 20% (29%)
- Diamondz Dancingtop 3 2 of 4 (avg 25%) · league rank Top 31% (28%)
- Digital Dashtop 3 0 of 4 (avg 25%) · league rank Top 38% (27%)
- Dandy Daisytop 3 1 of 4 (avg 25%) · league rank Bottom 39% (23%)
- Finest Expectationtop 3 0 of 4 (avg 25%) · league rank Bottom 36% (22%)
- Flame Dashtop 3 2 of 3 (avg 25%) · league rank Top 2% (34%)
- Forge Serpenttop 3 0 of 3 (avg 25%) · league rank Top 23% (29%)
- Flux Daggertop 3 0 of 3 (avg 25%) · league rank Middle (26%)
- Final Masqueradetop 3 0 of 3 (avg 25%) · league rank Middle (25%)
- Peak Crowntop 3 0 of 3 (avg 25%) · league rank Middle (25%)
- Grand Azulatop 3 1 of 3 (avg 25%) · league rank Middle (23%)
Latin Racing: Power 54.4, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).