Team report · Lower league

T/J Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Risk or Fate6501.1× avg
Justice6111.1× avg
Duck Duck Goose5671.2× avg
Digital Dash5641.2× avg
Duck 5171.0× avg
Dandy Daisy5010.7× avg
kwak4950.9× avg
Diamondz Dancing4910.9× avg
Dreams Money Can Buy4781.1× avg
Rapid Arrow4401.0× avg
Ironic Fate4311.1× avg
Golden Speedster3840.9× avg
Cuatro Cuatro3561.3× avg
Genuine Risk2770.7× avg
Quite Ironic2371.6× avg
Jumping in the Bushes1621.7× avg
Jumping for the Moon1490.0× avg
All the Stars1410.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Latin Racing: Power 45.0, #32. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).