Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Risk or Fate | 650 | 1.1× avg | ||
| Justice | 611 | 1.1× avg | ||
| Duck Duck Goose | 567 | 1.2× avg | ||
| Digital Dash | 564 | 1.2× avg | ||
| Duck | 517 | 1.0× avg | ||
| Dandy Daisy | 501 | 0.7× avg | ||
| kwak | 495 | 0.9× avg | ||
| Diamondz Dancing | 491 | 0.9× avg | ||
| Dreams Money Can Buy | 478 | 1.1× avg | ||
| Rapid Arrow | 440 | 1.0× avg | ||
| Ironic Fate | 431 | 1.1× avg | ||
| Golden Speedster | 384 | 0.9× avg | ||
| Cuatro Cuatro | 356 | 1.3× avg | ||
| Genuine Risk | 277 | 0.7× avg | ||
| Quite Ironic | 237 | 1.6× avg | ||
| Jumping in the Bushes | 162 | 1.7× avg | ||
| Jumping for the Moon | 149 | 0.0× avg | — | |
| All the Stars | 141 | 0.6× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Latin Racing: Power 45.0, #32. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).