Team report · Lower league

T/J Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate madness

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T/J Racing
  • Duck Duck Goosetop 3 5 of 23 (avg 13%) · league rank Top 10% (16%)
  • Justicetop 3 5 of 23 (avg 13%) · league rank Top 14% (15%)
  • Rapid Arrowtop 3 1 of 23 (avg 13%) · league rank Top 25% (14%)
  • Digital Dashtop 3 3 of 23 (avg 13%) · league rank Top 27% (14%)
  • Cuatro Cuatrotop 3 1 of 11 (avg 13%) · league rank Top 39% (12%)
  • Risk or Fatetop 3 4 of 23 (avg 13%) · league rank Middle (12%)
  • Duck top 3 1 of 23 (avg 13%) · league rank Middle (11%)
  • kwaktop 3 3 of 23 (avg 13%) · league rank Middle (11%)
  • Dreams Money Can Buytop 3 2 of 23 (avg 13%) · league rank Middle (11%)
  • Ironic Fatetop 3 6 of 23 (avg 13%) · league rank Middle (11%)
  • Golden Speedstertop 3 0 of 23 (avg 13%) · league rank Bottom 39% (10.0%)
  • Diamondz Dancingtop 3 1 of 12 (avg 13%) · league rank Bottom 30% (9.0%)
  • Dandy Daisytop 3 0 of 23 (avg 13%) · league rank Bottom 28% (8.8%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).