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T/J Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Risk or Fate221.7× avg
kwak190.6× avg
Justice191.4× avg
Duck 181.6× avg
Dreams Money Can Buy171.4× avg
Diamondz Dancing172.2× avg
Dandy Daisy170.9× avg
Digital Dash170.9× avg
Ironic Fate161.3× avg
Duck Duck Goose161.4× avg
Cuatro Cuatro143.4× avg
Golden Speedster141.3× avg
Genuine Risk120.0× avg
Rapid Arrow121.0× avg
Quite Ironic113.3× avg
Jumping in the Bushes82.2× avg
Jumping for the Moon60.0× avg
All the Stars61.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).