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T/J Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
66%
3r · 3rd · 1.1/map
—
0%
2r · 0.7/map
—
50%
2r · 0.6/map
—
100%
2r · 0.7/map
6 gate madness
100%
2r · 0.8/map
66%
3r · 5th · 0.8/map
—
50%
2r · 0.7/map
—
100%
2r · 0.6/map
100%
2r · 0.7/map
12 gate madness————
24 gate madness
100%
1r · 0.5/map
—
100%
2r · 0.5/map
—
50%
2r · 1.1/map
100%
4r · 1st · 1.6/map
4 gate WTA———————
6 gate WTA——————
12 gate WTA
100%
1r · 0.2/map
100%
1r · 0.2/map
16 gate WTA—————
22 gate WTA
100%
1r · 0.8/map
100%
1r · 0.5/map
100%
1r · 0.4/map
50%
2r · 0.5/map
—
100%
3r · 1st · 0.8/map
100%
1r · 0.2/map
24 gate WTA—————

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 22 gate WTA

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T/J Racing
  • Dandy Daisywon 0 of 1 (avg 4.5%) · league rank Top 8% (7.0%)
  • Cuatro Cuatrowon 1 of 1 (avg 4.5%) · league rank Top 8% (7.0%)
  • Risk or Fatewon 0 of 1 (avg 4.5%) · league rank Top 11% (6.7%)
  • Dreams Money Can Buywon 0 of 1 (avg 4.5%) · league rank Top 16% (5.9%)
  • Ironic Fatewon 0 of 1 (avg 4.5%) · league rank Top 19% (5.6%)
  • All the Starswon 0 of 1 (avg 4.5%) · league rank Top 28% (4.9%)
  • Digital Dashwon 0 of 1 (avg 4.5%) · league rank Top 29% (4.9%)
  • Diamondz Dancingwon 0 of 1 (avg 4.5%) · league rank Top 29% (4.9%)
  • Duck won 0 of 1 (avg 4.5%) · league rank Top 34% (4.5%)
  • kwakwon 0 of 1 (avg 4.5%) · league rank Top 35% (4.5%)
  • Duck Duck Goosewon 0 of 1 (avg 4.5%) · league rank Middle (4.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).