Compare with
Power
65.7
3rd of 24 on Miracles
Standings
10th
9 pts
Matches
3–3
9 pts · rounds 191–166
Next match
Latin Racing
Week 7
Best map
Miracles
Power 65.7 · 3rd · 3–2
Worst map
Measure
Power 52.3 · 12th · 2–2
Above average
Anchor
Power 54.3 · 12th · 2–2
Above average
Glory
Power 53.4 · 13th · 0–1
Where do we lose the most points?
1000m 22 gate WTA36%
Where we win them
2200m 24 gate madness63%
1200m 22 gate WTA84%
1600m 22 gate WTA67%
Next match: what do we pick, ban and field?
Pick GloryBan Anchor
1000m 1v1Justice
2200m 1v1Diamondz Dancing, Finest Expectation
1200m 6 gate madnessJustice, Rapid Arrow
Which cores are costing us?
Money can't buy happiness0.0× avg
Jumping for the Moon0.0× avg
All the Stars0.0× avg
Carrying us
Duck Duck Goose2.3× avg
Digital Dash1.9× avg
Metallic Shadow1.7× avg
Where are they better than us?
Where we're better
1200m 22 gate WTA84 vs 33%
2000m 22 gate WTA60 vs 50%
Who do they send in…
Zero Mercy16 races · 3 top 3
Spellbreaker16 races · 0 top 3
Forge Serpent16 races · 3 top 3
Violet Jaguar16 races · 1 top 3
› Roster · 20 coresby distance type
Sprint · 4
- JusticeSprint-Mid
- Rapid ArrowSprint
- Duck Duck GooseSprint-Mid
- Golden SpeedsterSprint-Mid
Mid · 1
Marathon · 15
- Ironic FateMarathon
- Dandy DaisyMarathon
- Digital DashMid-Marathon
- Dreams Money Can BuyMarathon
- Duck Mid-Marathon
- Risk or FateMarathon
- Cuatro CuatroMarathon
- Diamondz DancingMarathon
- Genuine RiskMid-Marathon
- kwakMid-Marathon
- Jumping in the BushesMarathon
- Quite IronicMarathon
- Finest ExpectationMid-Marathon
- Oh Sweet IronyMarathon
- Money can't buy happinessMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).