Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 6th · 1.0/map | 67% 3r · 2nd · 0.7/map | 60% 10r · 5th · 2.0/map | 50% 2r · 0.6/map | 51% 8r · 10th · 3.2/map | 63% 25r · 5th · 5.1/map | |
| 22 gate WTA | 36% 8r · 16th · 3.1/map | 84% 13r · 1st · 1.9/map | 50% 2r · 1.7/map | 67% 15r · 4th · 2.0/map | 61% 6r · 6th · 0.1/map | 60% 10r · 6th · 3.3/map | 54% 7r · 8th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Digital Dashtop 3 0 of 5 (avg 13%) · league rank Top 27% (14%)
- Duck Duck Goosetop 3 1 of 5 (avg 13%) · league rank Top 31% (13%)
- Golden Speedstertop 3 1 of 5 (avg 13%) · league rank Top 35% (13%)
- Rapid Arrowtop 3 0 of 5 (avg 13%) · league rank Top 39% (12%)
- Justicetop 3 0 of 5 (avg 13%) · league rank Middle (12%)
- Duck top 3 1 of 5 (avg 13%) · league rank Middle (12%)
- Cuatro Cuatrotop 3 1 of 5 (avg 13%) · league rank Middle (11%)
- kwaktop 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Jumping in the Bushestop 3 1 of 5 (avg 13%) · league rank Middle (11%)
- Quite Ironictop 3 1 of 5 (avg 13%) · league rank Middle (11%)
- Risk or Fatetop 3 1 of 5 (avg 13%) · league rank Bottom 30% (8.9%)
- Genuine Risktop 3 0 of 5 (avg 13%) · league rank Bottom 6% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).