Team report · Lower league

T/J Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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T/J Racing
  • Digital Dashtop 3 11 of 45 (avg 13%) · league rank Top 1% (19%)
  • Duck top 3 10 of 45 (avg 13%) · league rank Top 13% (16%)
  • Cuatro Cuatrotop 3 7 of 45 (avg 13%) · league rank Top 23% (14%)
  • Duck Duck Goosetop 3 8 of 45 (avg 13%) · league rank Top 23% (14%)
  • kwaktop 3 5 of 45 (avg 13%) · league rank Top 29% (13%)
  • Dreams Money Can Buytop 3 10 of 45 (avg 13%) · league rank Top 31% (13%)
  • Jumping in the Bushestop 3 4 of 45 (avg 13%) · league rank Top 31% (13%)
  • Risk or Fatetop 3 5 of 45 (avg 13%) · league rank Top 34% (13%)
  • Dandy Daisytop 3 6 of 45 (avg 13%) · league rank Top 36% (12%)
  • Quite Ironictop 3 8 of 45 (avg 13%) · league rank Top 39% (12%)
  • Genuine Risktop 3 4 of 45 (avg 13%) · league rank Top 39% (12%)
  • Diamondz Dancingtop 3 3 of 45 (avg 13%) · league rank Middle (11%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).