Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 64% 14r · 10th · 1.0/map | 58% 12r · 12th · 0.6/map | 46% 28r · 25th · 2.0/map | 70% 10r · 6th · 0.5/map | 62% 45r · 7th · 3.2/map | 62% 69r · 6th · 5.1/map | |
| 22 gate WTA | 37% 47r · 34th · 3.1/map | 44% 27r · 25th · 2.0/map | 74% 25r · 4th · 1.6/map | 61% 28r · 8th · 2.0/map | — | 60% 43r · 10th · 3.2/map | 71% 14r · 8th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Duck Duck Goosetop 3 3 of 12 (avg 13%) · league rank Top 10% (16%)
- Justicetop 3 3 of 12 (avg 13%) · league rank Top 14% (15%)
- Rapid Arrowtop 3 1 of 12 (avg 13%) · league rank Top 25% (14%)
- Digital Dashtop 3 2 of 12 (avg 13%) · league rank Top 27% (14%)
- Risk or Fatetop 3 1 of 12 (avg 13%) · league rank Middle (12%)
- Duck top 3 1 of 12 (avg 13%) · league rank Middle (11%)
- kwaktop 3 1 of 12 (avg 13%) · league rank Middle (11%)
- Dreams Money Can Buytop 3 1 of 12 (avg 13%) · league rank Middle (11%)
- Ironic Fatetop 3 4 of 12 (avg 13%) · league rank Middle (11%)
- Golden Speedstertop 3 0 of 12 (avg 13%) · league rank Bottom 39% (10.0%)
- Diamondz Dancingtop 3 1 of 12 (avg 13%) · league rank Bottom 30% (9.0%)
- Dandy Daisytop 3 0 of 12 (avg 13%) · league rank Bottom 28% (8.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).