Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 64% 14r · 10th · 1.0/map | 58% 12r · 12th · 0.6/map | 46% 28r · 25th · 2.0/map | 70% 10r · 6th · 0.5/map | 62% 45r · 7th · 3.2/map | 62% 69r · 6th · 5.1/map | |
| 22 gate WTA | 37% 47r · 34th · 3.1/map | 44% 27r · 25th · 2.0/map | 74% 25r · 4th · 1.6/map | 61% 28r · 8th · 2.0/map | — | 60% 43r · 10th · 3.2/map | 71% 14r · 8th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 22 gate WTA
✕ close- Digital Dashwon 3 of 47 (avg 4.5%) · league rank Top 22% (5.2%)
- Golden Speedsterwon 2 of 47 (avg 4.5%) · league rank Top 31% (4.7%)
- Duck Duck Goosewon 3 of 47 (avg 4.5%) · league rank Top 36% (4.4%)
- Rapid Arrowwon 1 of 47 (avg 4.5%) · league rank Middle (4.2%)
- Justicewon 5 of 47 (avg 4.5%) · league rank Middle (4.1%)
- Duck won 0 of 47 (avg 4.5%) · league rank Middle (3.9%)
- Cuatro Cuatrowon 2 of 47 (avg 4.5%) · league rank Middle (3.9%)
- kwakwon 1 of 47 (avg 4.5%) · league rank Middle (3.9%)
- Dandy Daisywon 0 of 14 (avg 4.5%) · league rank Bottom 37% (3.2%)
- Risk or Fatewon 0 of 33 (avg 4.5%) · league rank Bottom 31% (3.0%)
- Dreams Money Can Buywon 1 of 14 (avg 4.5%) · league rank Bottom 27% (2.8%)
- Diamondz Dancingwon 0 of 47 (avg 4.5%) · league rank Bottom 16% (2.5%)
- Jumping for the Moonwon 0 of 33 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).