Compare with
Power
59.1
11th of 40 on Miracles
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 59.1 · 11th · 11–3
Worst map
Anchor
Power 49.4 · 25th · 6–6
Average
Glory
Power 52.7 · 16th · 4–3
Average
Measure
Power 50.5 · 23rd · 4–7
Where do we lose the most points?
1000m 22 gate WTA37%
1200m 22 gate WTA44%
1400m 24 gate madness46%
Where we win them
2200m 24 gate madness62%
1800m 24 gate madness62%
1400m 22 gate WTA74%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Jumping for the Moon0.0× avg
Genuine Risk0.5× avg
Rapid Arrow0.6× avg
Carrying us
Digital Dash1.8× avg
Jumping in the Bushes1.7× avg
Duck Duck Goose1.7× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Jumping for the Moon69 races · 0 top 3
All the Stars69 races · 6 top 3
Dreams Money Can Buy69 races · 10 top 3
kwak69 races · 8 top 3
› Roster · 20 coresby distance type
Sprint · 4
- JusticeSprint-Mid
- Rapid ArrowSprint
- Duck Duck GooseSprint
- Golden SpeedsterSprint-Mid
Mid · 1
Marathon · 15
- Ironic FateMarathon
- Dandy DaisyMarathon
- Digital DashMarathon
- Dreams Money Can BuyMarathon
- Duck Mid-Marathon
- Risk or FateMarathon
- Cuatro CuatroMarathon
- Diamondz DancingMarathon
- Genuine RiskMarathon
- kwakMarathon
- Jumping in the BushesMarathon
- Quite IronicMarathon
- Finest ExpectationMid-Marathon
- Oh Sweet IronyMarathon
- Money can't buy happinessMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).