Team report · Lower league

T/J Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Digital Dash460.9× avg
Ironic Fate451.1× avg
Duck Duck Goose451.3× avg
Risk or Fate431.1× avg
Justice420.8× avg
Dandy Daisy351.1× avg
Rapid Arrow320.9× avg
Duck 301.1× avg
Finest Expectation260.6× avg
Diamondz Dancing251.2× avg
Dreams Money Can Buy230.6× avg
Metallic Shadow210.7× avg
Cuatro Cuatro171.9× avg
Golden Speedster140.9× avg
kwak90.8× avg
Genuine Risk80.0× avg
Quite Ironic80.0× avg
Jumping in the Bushes51.6× avg
Oh Sweet Irony40.0× avg
All the Stars10.0× avg
Jumping for the Moon10.0× avg
Money can't buy happiness10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Latin Racing: Power 51.2, #15. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).