Compare with
Losing the most points
No weak spots with enough rounds yet.
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
- Cuatro Cuatro1.9× avg · 17 races
- Duck Duck Goose1.3× avg · 45 races
- Diamondz Dancing1.2× avg · 25 races
Cores that need work
- Finest Expectation0.6× avg · 26 races
- Dreams Money Can Buy0.6× avg · 23 races
- Metallic Shadow0.7× avg · 21 races
Next match: vs Latin Racing
Matchup heat map →Map plan · Power edge per map
- Glory · pick+7.6
- Miracles+7.2
- Measure+1.5
- Anchor · eliminate-6.9
Who to field on Anchor
- 1000m 1v1: Justice
- 2200m 1v1: Diamondz Dancing, Finest Expectation
- 1200m 6 gate madness: Justice, Rapid Arrow, Golden Speedster
- 1400m 1v1: Justice
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).