Team report · Lower league

T/J Racing

Power 52.9 · #12 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Glory · pick+7.6
  • Miracles+7.2
  • Measure+1.5
  • Anchor · eliminate-6.9
Who to field on Anchor
  • 1000m 1v1: Justice
  • 2200m 1v1: Diamondz Dancing, Finest Expectation
  • 1200m 6 gate madness: Justice, Rapid Arrow, Golden Speedster
  • 1400m 1v1: Justice

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).