Team report · Lower league

T/J Racing

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Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Duck Duck Goose1551.1× avg
Digital Dash1451.0× avg
Justice1210.9× avg
Risk or Fate1141.2× avg
Dandy Daisy1120.4× avg
Rapid Arrow961.0× avg
Ironic Fate921.0× avg
Dreams Money Can Buy911.2× avg
Duck 911.1× avg
Diamondz Dancing560.9× avg
Cuatro Cuatro451.1× avg
kwak340.7× avg
Golden Speedster330.9× avg
All the Stars230.0× avg
Genuine Risk232.4× avg
Jumping in the Bushes121.3× avg
Jumping for the Moon110.0× avg
Quite Ironic110.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).