Team report · Lower league

T/J Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Risk or Fate181.8× avg
Justice161.2× avg
kwak141.1× avg
Duck Duck Goose140.0× avg
Dreams Money Can Buy141.0× avg
Digital Dash131.0× avg
Rapid Arrow120.7× avg
Duck 121.7× avg
Diamondz Dancing120.0× avg
Dandy Daisy110.0× avg
Golden Speedster101.4× avg
Ironic Fate80.0× avg
Cuatro Cuatro80.0× avg
Genuine Risk70.0× avg
Quite Ironic54.0× avg
Metallic Shadow30.0× avg
Finest Expectation30.0× avg
Jumping in the Bushes20.0× avg
Money can't buy happiness20.0× avg
Oh Sweet Irony10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Latin Racing: Power 45.9, #17. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).