Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Risk or Fate | 18 | 1.8× avg | — | |
| Justice | 16 | 1.2× avg | — | |
| kwak | 14 | 1.1× avg | — | |
| Duck Duck Goose | 14 | 0.0× avg | — | |
| Dreams Money Can Buy | 14 | 1.0× avg | ||
| Digital Dash | 13 | 1.0× avg | — | |
| Rapid Arrow | 12 | 0.7× avg | — | — |
| Duck | 12 | 1.7× avg | — | |
| Diamondz Dancing | 12 | 0.0× avg | — | |
| Dandy Daisy | 11 | 0.0× avg | — | |
| Golden Speedster | 10 | 1.4× avg | — | |
| Ironic Fate | 8 | 0.0× avg | — | |
| Cuatro Cuatro | 8 | 0.0× avg | — | — |
| Genuine Risk | 7 | 0.0× avg | — | |
| Quite Ironic | 5 | 4.0× avg | — | |
| Metallic Shadow | 3 | 0.0× avg | — | — |
| Finest Expectation | 3 | 0.0× avg | — | — |
| Jumping in the Bushes | 2 | 0.0× avg | — | — |
| Money can't buy happiness | 2 | 0.0× avg | — | — |
| Oh Sweet Irony | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Latin Racing: Power 45.9, #17. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).