Team report · Lower league

T/J Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 16 gate WTA

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T/J Racing
  • Golden Speedsterwon 0 of 1 (avg 6.3%) · league rank Top 39% (6.4%)
  • Duck Duck Goosewon 0 of 1 (avg 6.3%) · league rank Middle (6.2%)
  • Rapid Arrowwon 0 of 1 (avg 6.3%) · league rank Middle (5.9%)
  • Justicewon 0 of 1 (avg 6.3%) · league rank Middle (5.8%)
  • kwakwon 0 of 1 (avg 6.3%) · league rank Middle (5.5%)
  • Dandy Daisywon 0 of 1 (avg 6.3%) · league rank Bottom 29% (4.5%)
  • Risk or Fatewon 0 of 1 (avg 6.3%) · league rank Bottom 23% (4.2%)
  • Ironic Fatewon 0 of 1 (avg 6.3%) · league rank Bottom 13% (3.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).