Compare with
Power
54.3
11th of 26 on Anchor
Standings
10th
9 pts
Matches
3–3
9 pts · rounds 191–166
Next match
Latin Racing
Week 7
Best map
Miracles
Power 65.7 · 3rd · 3–2
Worst map
Measure
Power 52.9 · 12th · 2–2
Above average
Anchor
Power 54.3 · 11th · 2–2
Above average
Glory
Power 53.4 · 13th · 0–1
Where do we lose the most points?
1000m 1v139%
1200m 6 gate madness38%
1800m 1v146%
Where we win them
1000m 6 gate madness71%
2200m 6 gate madness72%
2200m 1v157%
Next match: what do we pick, ban and field?
Pick GloryBan Anchor
1000m 1v1Justice
2200m 1v1Diamondz Dancing, Finest Expectation
1200m 6 gate madnessJustice, Rapid Arrow
Are we good enough at…
Not yet
39% of rounds · 21st of 26 · 15 rounds
0%league average 50%100%
Which cores are costing us?
Dandy Daisy0.8× avg
Duck 0.9× avg
Carrying us
Ironic Fate1.4× avg
Duck Duck Goose1.3× avg
Risk or Fate1.2× avg
Where are they better than us?
1000m 1v139 vs 66%
1200m 6 gate madness38 vs 60%
2200m 1v157 vs 75%
Where we're better
1000m 6 gate madness71 vs 52%
2000m 6 gate madness54 vs 45%
› Roster · 20 coresby distance type
Sprint · 4
- JusticeSprint-Mid
- Rapid ArrowSprint
- Duck Duck GooseSprint
- Golden SpeedsterSprint-Mid
Mid · 1
Marathon · 15
- Ironic FateMarathon
- Dandy DaisyMarathon
- Digital DashMarathon
- Dreams Money Can BuyMarathon
- Duck Mid-Marathon
- Risk or FateMarathon
- Cuatro CuatroMarathon
- Diamondz DancingMarathon
- Genuine RiskMarathon
- kwakMarathon
- Jumping in the BushesMarathon
- Quite IronicMarathon
- Finest ExpectationMid-Marathon
- Oh Sweet IronyMarathon
- Money can't buy happinessMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).