Team report · Lower league

T/J Racing

Power 54.3 · #11 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 39% · 21st of 26 · 15 rounds
  • 1200m 6 gate madness 38% · 19th of 25 · 8 rounds
  • 1800m 1v1 46% · 14th of 25 · 9 rounds
Winning the most points
  • 1000m 6 gate madness 71% · 3rd of 25 · 9 rounds
  • 2200m 6 gate madness 72% · 4th of 25 · 7 rounds
  • 2200m 1v1 57% · 12th of 25 · 7 rounds
Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Glory · pick+7.6
  • Miracles+7.2
  • Measure+1.5
  • Anchor · eliminate-6.9
Who to field on Anchor
  • 1000m 1v1: Justice
  • 2200m 1v1: Diamondz Dancing, Finest Expectation
  • 1200m 6 gate madness: Justice, Rapid Arrow, Golden Speedster
  • 1400m 1v1: Justice

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).