Compare with
Losing the most points
- 1000m 1v1 39% · 21st of 26 · 15 rounds
- 1200m 6 gate madness 38% · 19th of 25 · 8 rounds
- 1800m 1v1 46% · 14th of 25 · 9 rounds
Winning the most points
- 1000m 6 gate madness 71% · 3rd of 25 · 9 rounds
- 2200m 6 gate madness 72% · 4th of 25 · 7 rounds
- 2200m 1v1 57% · 12th of 25 · 7 rounds
Maps, best to worst
Strongest cores
- Ironic Fate1.4× avg · 16 races
- Duck Duck Goose1.3× avg · 20 races
- Risk or Fate1.2× avg · 20 races
Cores that need work
- Dandy Daisy0.8× avg · 13 races
- Duck 0.9× avg · 21 races
Next match: vs Latin Racing
Matchup heat map →Map plan · Power edge per map
- Glory · pick+7.6
- Miracles+7.2
- Measure+1.5
- Anchor · eliminate-6.9
Who to field on Anchor
- 1000m 1v1: Justice
- 2200m 1v1: Diamondz Dancing, Finest Expectation
- 1200m 6 gate madness: Justice, Rapid Arrow, Golden Speedster
- 1400m 1v1: Justice
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).