Compare with
Power
49.4
25th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 59.1 · 11th · 11–3
Worst map
Anchor
Power 49.4 · 25th · 6–6
Average
Glory
Power 52.7 · 16th · 4–3
Average
Measure
Power 50.5 · 23rd · 4–7
Where do we lose the most points?
1200m 6 gate madness42%
2200m 1v145%
1600m 6 gate madness46%
Where we win them
1000m 6 gate madness65%
1400m 1v157%
2200m 6 gate madness58%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
53% of rounds · 14th of 40 · 47 rounds
0%league average 50%100%
Which cores are costing us?
Dandy Daisy0.6× avg
Golden Speedster0.8× avg
Duck Duck Goose0.8× avg
Carrying us
kwak1.5× avg
Dreams Money Can Buy1.3× avg
Rapid Arrow1.3× avg
Where are they better than us?
1600m 6 gate madness46 vs 50%
1800m 12 gate WTA50 vs 57%
2200m 1v145 vs 45%
Where we're better
1000m 6 gate madness65 vs 32%
1000m 1v153 vs 37%
› Roster · 20 coresby distance type
Sprint · 4
- JusticeSprint-Mid
- Rapid ArrowSprint
- Duck Duck GooseSprint-Mid
- Golden SpeedsterSprint-Mid
Mid · 1
Marathon · 15
- Ironic FateMarathon
- Dandy DaisyMarathon
- Digital DashMid-Marathon
- Dreams Money Can BuyMarathon
- Duck Mid-Marathon
- Risk or FateMarathon
- Cuatro CuatroMarathon
- Diamondz DancingMarathon
- Genuine RiskMid-Marathon
- kwakMid-Marathon
- Jumping in the BushesMarathon
- Quite IronicMarathon
- Finest ExpectationMid-Marathon
- Oh Sweet IronyMarathon
- Money can't buy happinessMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).