Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Justice | 11 | 1.2× avg | — | |
| Golden Speedster | 6 | 1.5× avg | — | |
| Rapid Arrow | 6 | 0.8× avg | — | |
| Duck | 5 | 1.4× avg | — | — |
| Risk or Fate | 5 | 2.4× avg | — | — |
| Digital Dash | 4 | 0.9× avg | — | — |
| Duck Duck Goose | 4 | 0.0× avg | — | — |
| Ironic Fate | 4 | 0.5× avg | — | — |
| Dandy Daisy | 3 | 1.8× avg | — | — |
| kwak | 2 | 0.0× avg | — | — |
| Diamondz Dancing | 2 | 2.0× avg | — | — |
| Dreams Money Can Buy | 2 | 2.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).