Compare with
Cores
vstwo of yours — pick a team in Compare with to face theirs
Risk or Fate is ahead in 3 of the 14 races they both run, Justice in 6. Biggest edge: 1600m 24 gate WTA (4.0% vs 3.3%); biggest gap: 1000m 22 gate WTA (3.0% vs 4.1%).
| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | —not run Bottom 30%49% | —not run Middle52% | —not run Middle51% | ||||
| 6 gate madness | —not run Bottom 38%49% | —not run Top 37%52% | —not run Middle51% | —not run Bottom 25%48% | Top 32%54% —not run | Middle55% —not run | |
| 12 gate madness | —not run Middle25% | —not run Top 25%28% | Middle25% —not run | Top 10%31% —not run | |||
| 24 gate madness | Bottom 30%8.9% Middle12% | Middle12% Top 14%15% | Top 32%13% Top 19%15% | Middle12% Bottom 38%11% | Top 34%13% Top 38%12% | Top 11%17% —not run | |
| 4 gate WTA | —not run Bottom 34%25% | —not run Top 38%28% | —not run Top 38%27% | Top 16%30% —not run | Top 34%30% —not run | ||
| 6 gate WTA | —not run Top 23%19% | —not run Top 30%19% | Top 12%21% —not run | Top 27%21% —not run | |||
| 12 gate WTA | —not run Top 25%10% | Middle8.4% —not run | |||||
| 16 gate WTA | Bottom 24%4.2% Middle5.8% | —not run Top 22%7.4% | Middle6.0% Bottom 35%5.2% | Middle6.3% —not run | Top 14%8.9% —not run | ||
| 22 gate WTA | Bottom 31%3.0% Middle4.1% | Top 36%4.4% Top 16%5.7% | Top 26%5.1% Top 21%5.4% | Middle4.3% Middle3.6% | Middle4.5% —not run | Top 6%7.0% —not run | Top 11%6.7% —not run |
| 24 gate WTA | Top 37%4.1% Top 16%5.3% | Top 25%4.8% Top 21%5.0% | Middle4.0% Middle3.3% | Top 37%4.1% —not run |
Left = Risk or Fate, right = Justice: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Risk or Fate beats Justice head to head.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).