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T/J Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who T/J Racing actually sent in the races that come up most this season — most-used first, with how often each core earned the point there.

RaceT/J Racing sent
2200m 24 gate madness
1.6 per map
Jumping for the Moon ×4 · top 3 0All the Stars ×4 · top 3 1Dreams Money Can Buy ×4 · top 3 0kwak ×4 · top 3 0
1000m 1v1
1.1 per map
Justice ×3 · won 2
2000m 6 gate WTA
1.1 per map
nobody yet
1800m 24 gate madness
1.1 per map
Dreams Money Can Buy ×2 · top 3 0kwak ×2 · top 3 1Quite Ironic ×2 · top 3 0Jumping in the Bushes ×2 · top 3 1
1600m 24 gate WTA
1.0 per map
nobody yet
1200m 6 gate WTA
0.9 per map
nobody yet
2000m 22 gate WTA
0.8 per map
Dreams Money Can Buy ×3 · won 1Cuatro Cuatro ×3 · won 0Risk or Fate ×3 · won 0Ironic Fate ×3 · won 1
1000m 22 gate WTA
0.8 per map
Dreams Money Can Buy ×1 · won 0kwak ×1 · won 0Cuatro Cuatro ×1 · won 1Diamondz Dancing ×1 · won 0
1800m 4 gate WTA
0.8 per map
nobody yet
1000m 6 gate madness
0.8 per map
Golden Speedster ×2 · top 3 1Justice ×2 · top 3 2Rapid Arrow ×2 · top 3 1

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).