Team report · Lower league

T/J Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who T/J Racing actually sent in the races on Anchor that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

RaceT/J Racing sent
1000m 1v1
3.8 per map
Justice ×15 · won 6
1000m 6 gate madness
2.5 per map
Justice ×9 · top 3 6Golden Speedster ×9 · top 3 6Rapid Arrow ×9 · top 3 3
1200m 12 gate WTA
1.0 per map
Justice ×4 · won 1Golden Speedster ×4 · won 1Rapid Arrow ×4 · won 1Digital Dash ×4 · won 0
1400m 1v1
2.8 per map
Justice ×2 · won 0
1200m 6 gate madness
3.2 per map
Justice ×8 · top 3 5Golden Speedster ×8 · top 3 2Rapid Arrow ×8 · top 3 5
1800m 1v1
2.6 per map
Duck ×9 · won 4
1600m 6 gate madness
2.2 per map
Digital Dash ×4 · top 3 2Duck Duck Goose ×4 · top 3 3Duck ×4 · top 3 1
1800m 12 gate WTA
1.0 per map
Digital Dash ×4 · won 1kwak ×4 · won 1Duck Duck Goose ×4 · won 1Duck ×4 · won 0
2200m 1v1
3.3 per map
Diamondz Dancing ×7 · won 4
2000m 6 gate madness
2.7 per map
Risk or Fate ×9 · top 3 6Dandy Daisy ×9 · top 3 4Ironic Fate ×9 · top 3 5
2200m 6 gate madness
1.9 per map
Risk or Fate ×7 · top 3 4Diamondz Dancing ×7 · top 3 4Ironic Fate ×7 · top 3 6

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).