Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Panzer Division | 221 | 0.9× avg | ||
| Dongle | 192 | 0.9× avg | ||
| Jetwave Warrior | 177 | 1.0× avg | ||
| Drag | 171 | 0.7× avg | ||
| Grid Warrior | 169 | 0.9× avg | ||
| Lucifer's Horcrux | 168 | 0.4× avg | ||
| Everyone Wishes | 160 | 1.3× avg | ||
| DoubleDealing | 158 | 0.9× avg | ||
| Perfect Cadence | 144 | 1.1× avg | ||
| Immortal Outlaw | 142 | 0.8× avg | ||
| Deal with the Devil | 110 | 0.0× avg | — | |
| Evolving Spirit | 103 | 0.8× avg | ||
| Apollo II | 90 | 0.6× avg | ||
| Sin to Win | 86 | 0.5× avg | ||
| Finish line menace | 76 | 0.0× avg | — | |
| Mad Maxie | 68 | 0.2× avg | ||
| Fighter Jet | 65 | 0.3× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
TMBPOTD: Power 51.6, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).