HellBound Legends vs TMBPOTD
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 25%16r 52%13r | 25%4r 100%2r | 47%4r 46%5r | 40%5r 43%7r | 37%10r 35%11r | 50%4r 100%2r | 38%9r 33%11r |
| 6 gate madness | 42%10r 45%11r | 49%9r 0%5r | 25%4r 50%2r | 41%5r 30%7r | 40%5r 43%7r | 27%11r 79%8r | 49%8r 67%9r |
| 12 gate madness | —0r —0r | 100%1r 40%5r | 100%1r 100%2r | 0%1r 80%5r | |||
| 24 gate madness | 40%5r 67%9r | 0%3r 25%8r | 25%8r 25%8r | 0%1r 100%1r | 43%7r 67%12r | 36%21r 63%24r | |
| 4 gate WTA | 40%5r 100%4r | 100%1r 60%5r | 20%8r 47%10r | 100%1r 80%5r | 64%11r 41%12r | 0%1r 40%5r | 25%9r 82%6r |
| 6 gate WTA | 0%1r 60%5r | 62%8r 50%6r | 0%1r 100%4r | 100%1r 20%5r | 55%16r 58%16r | 100%2r 60%5r | |
| 12 gate WTA | 25%4r 0%2r | 75%4r 0%2r | |||||
| 16 gate WTA | 60%5r 75%4r | 40%5r 25%4r | 0%5r 33%3r | 0%3r 0%2r | 30%10r 75%8r | ||
| 22 gate WTA | 0%6r 0%7r | 67%12r 42%12r | 0%1r 50%2r | 25%12r 50%12r | 25%4r 75%5r | 13%8r 50%8r | 25%4r 53%5r |
| 24 gate WTA | 20%5r 75%4r | 40%5r 50%4r | 48%13r 73%10r | 75%4r 0%2r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Everyone Wishestop 3 7 of 21 (avg 13%) · league rank Top 6% (18%)
- Panzer Divisiontop 3 2 of 21 (avg 13%) · league rank Top 13% (16%)
- Apollo IItop 3 3 of 21 (avg 13%) · league rank Top 37% (12%)
- Perfect Cadencetop 3 4 of 21 (avg 13%) · league rank Middle (10%)
- Dongletop 3 2 of 21 (avg 13%) · league rank Middle (9.9%)
- Sin to Wintop 3 1 of 21 (avg 13%) · league rank Middle (9.3%)
- Jetwave Warriortop 3 3 of 21 (avg 13%) · league rank Bottom 36% (8.7%)
- Grid Warriortop 3 1 of 21 (avg 13%) · league rank Bottom 32% (8.3%)
- DoubleDealingtop 3 2 of 21 (avg 13%) · league rank Bottom 31% (8.1%)
- Evolving Spirittop 3 1 of 20 (avg 13%) · league rank Bottom 27% (7.8%)
- Dragtop 3 0 of 21 (avg 13%) · league rank Bottom 21% (7.3%)
- Lucifer's Horcruxtop 3 0 of 21 (avg 13%) · league rank Bottom 20% (7.2%)
- Mad Maxietop 3 0 of 1 (avg 13%) · league rank Bottom 14% (6.8%)
- Embers Lava Queentop 3 5 of 24 (avg 13%) · league rank Top 1% (20%)
- Hell has Frozen Overtop 3 4 of 24 (avg 13%) · league rank Top 6% (18%)
- Delicate Flyertop 3 1 of 24 (avg 13%) · league rank Top 7% (18%)
- Harmonys Cashtop 3 3 of 24 (avg 13%) · league rank Top 7% (18%)
- Grungy and Puretop 3 6 of 24 (avg 13%) · league rank Top 15% (16%)
- Embers BullsEye top 3 2 of 17 (avg 13%) · league rank Top 27% (14%)
- Grand Theft Victortop 3 4 of 24 (avg 13%) · league rank Top 30% (13%)
- Give 'em Helltop 3 5 of 24 (avg 13%) · league rank Top 32% (13%)
- Ember Heardtop 3 1 of 9 (avg 13%) · league rank Top 35% (13%)
- Silver Valkyrietop 3 3 of 24 (avg 13%) · league rank Top 39% (12%)
- Larrys Boy is a Cattop 3 3 of 24 (avg 13%) · league rank Middle (11%)
- Yippie Scissor Startop 3 1 of 8 (avg 13%) · league rank Bottom 40% (9.1%)
- TMBPOTDtop 3 0 of 22 (avg 13%) · league rank Bottom 18% (7.0%)
- Tony Hawk Tuahtop 3 0 of 16 (avg 13%) · league rank Bottom 11% (6.5%)
TMBPOTD: Power 51.6, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).