HellBound Legends vs TMBPOTD
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 25%16r 52%13r | 25%4r 100%2r | 47%4r 46%5r | 40%5r 43%7r | 37%10r 35%11r | 50%4r 100%2r | 38%9r 33%11r |
| 6 gate madness | 42%10r 45%11r | 49%9r 0%5r | 25%4r 50%2r | 41%5r 30%7r | 40%5r 43%7r | 27%11r 79%8r | 49%8r 67%9r |
| 12 gate madness | —0r —0r | 100%1r 40%5r | 100%1r 100%2r | 0%1r 80%5r | |||
| 24 gate madness | 40%5r 67%9r | 0%3r 25%8r | 25%8r 25%8r | 0%1r 100%1r | 43%7r 67%12r | 36%21r 63%24r | |
| 4 gate WTA | 40%5r 100%4r | 100%1r 60%5r | 20%8r 47%10r | 100%1r 80%5r | 64%11r 41%12r | 0%1r 40%5r | 25%9r 82%6r |
| 6 gate WTA | 0%1r 60%5r | 62%8r 50%6r | 0%1r 100%4r | 100%1r 20%5r | 55%16r 58%16r | 100%2r 60%5r | |
| 12 gate WTA | 25%4r 0%2r | 75%4r 0%2r | |||||
| 16 gate WTA | 60%5r 75%4r | 40%5r 25%4r | 0%5r 33%3r | 0%3r 0%2r | 30%10r 75%8r | ||
| 22 gate WTA | 0%6r 0%7r | 67%12r 42%12r | 0%1r 50%2r | 25%12r 50%12r | 25%4r 75%5r | 13%8r 50%8r | 25%4r 53%5r |
| 24 gate WTA | 20%5r 75%4r | 40%5r 50%4r | 48%13r 73%10r | 75%4r 0%2r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- DoubleDealingtop 3 1 of 1 (avg 13%)
- Dragtop 3 0 of 1 (avg 13%)
- Jetwave Warriortop 3 0 of 1 (avg 13%)
- Grid Warriortop 3 0 of 1 (avg 13%)
- Immortal Outlawtop 3 0 of 1 (avg 13%)
- Dongletop 3 0 of 1 (avg 13%)
- Lucifer's Horcruxtop 3 0 of 1 (avg 13%)
- Panzer Divisiontop 3 0 of 1 (avg 13%)
- Perfect Cadencetop 3 0 of 1 (avg 13%)
- Everyone Wishestop 3 0 of 1 (avg 13%)
- Deal with the Deviltop 3 0 of 1 (avg 13%)
- Evolving Spirittop 3 0 of 1 (avg 13%)
- Ember Heardtop 3 0 of 1 (avg 13%) · league rank Top 11% (16%)
- Massive Prize Pooltop 3 1 of 1 (avg 13%) · league rank Top 12% (16%)
- Harmonys Cashtop 3 0 of 1 (avg 13%) · league rank Top 16% (15%)
- Larry Skellytop 3 1 of 1 (avg 13%) · league rank Top 28% (14%)
- Expensive Sunlighttop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- Stella Artoistop 3 0 of 1 (avg 13%)
- Silver Valkyrietop 3 0 of 1 (avg 13%)
- Embers Lava Queentop 3 0 of 1 (avg 13%)
- Embers BullsEye top 3 0 of 1 (avg 13%)
- When Ember meets Larrytop 3 0 of 1 (avg 13%)
- Embers Dutchesstop 3 0 of 1 (avg 13%)
- Dodger Gurutop 3 0 of 1 (avg 13%) · league rank Bottom 5% (6.7%)
TMBPOTD: Power 51.6, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).