Team report · Pro league · alpha

HellBound Legends

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HellBound Legends vs TMBPOTD

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate madness

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HellBound Legends
  • Grid Warriortop 3 0 of 3 (avg 13%) · league rank Top 18% (15%)
  • Evolving Spirittop 3 0 of 3 (avg 13%) · league rank Top 37% (12%)
  • Jetwave Warriortop 3 1 of 3 (avg 13%) · league rank Middle (12%)
  • Dongletop 3 0 of 3 (avg 13%) · league rank Middle (12%)
  • Panzer Divisiontop 3 0 of 3 (avg 13%) · league rank Middle (11%)
  • Dragtop 3 1 of 3 (avg 13%) · league rank Middle (11%)
  • Lucifer's Horcruxtop 3 0 of 3 (avg 13%) · league rank Bottom 40% (10%)
  • DoubleDealingtop 3 0 of 3 (avg 13%) · league rank Bottom 35% (9.6%)
  • Immortal Outlawtop 3 0 of 3 (avg 13%) · league rank Bottom 25% (8.4%)
  • Apollo IItop 3 0 of 3 (avg 13%) · league rank Bottom 23% (8.3%)
  • Perfect Cadencetop 3 0 of 3 (avg 13%) · league rank Bottom 12% (7.1%)
  • Deal with the Deviltop 3 0 of 3 (avg 13%) · league rank Bottom 7% (6.7%)
TMBPOTD

TMBPOTD: Power 51.6, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).