HellBound Legends vs TMBPOTD
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 25%16r 52%13r | 25%4r 100%2r | 47%4r 46%5r | 40%5r 43%7r | 37%10r 35%11r | 50%4r 100%2r | 38%9r 33%11r |
| 6 gate madness | 42%10r 45%11r | 49%9r 0%5r | 25%4r 50%2r | 41%5r 30%7r | 40%5r 43%7r | 27%11r 79%8r | 49%8r 67%9r |
| 12 gate madness | —0r —0r | 100%1r 40%5r | 100%1r 100%2r | 0%1r 80%5r | |||
| 24 gate madness | 40%5r 67%9r | 0%3r 25%8r | 25%8r 25%8r | 0%1r 100%1r | 43%7r 67%12r | 36%21r 63%24r | |
| 4 gate WTA | 40%5r 100%4r | 100%1r 60%5r | 20%8r 47%10r | 100%1r 80%5r | 64%11r 41%12r | 0%1r 40%5r | 25%9r 82%6r |
| 6 gate WTA | 0%1r 60%5r | 62%8r 50%6r | 0%1r 100%4r | 100%1r 20%5r | 55%16r 58%16r | 100%2r 60%5r | |
| 12 gate WTA | 25%4r 0%2r | 75%4r 0%2r | |||||
| 16 gate WTA | 60%5r 75%4r | 40%5r 25%4r | 0%5r 33%3r | 0%3r 0%2r | 30%10r 75%8r | ||
| 22 gate WTA | 0%6r 0%7r | 67%12r 42%12r | 0%1r 50%2r | 25%12r 50%12r | 25%4r 75%5r | 13%8r 50%8r | 25%4r 53%5r |
| 24 gate WTA | 20%5r 75%4r | 40%5r 50%4r | 48%13r 73%10r | 75%4r 0%2r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Everyone Wisheswon 0 of 4 (avg 4.5%) · league rank Top 10% (6.9%)
- Panzer Divisionwon 0 of 4 (avg 4.5%) · league rank Top 17% (5.9%)
- Apollo IIwon 0 of 4 (avg 4.5%) · league rank Middle (4.1%)
- Perfect Cadencewon 0 of 4 (avg 4.5%) · league rank Middle (3.4%)
- Donglewon 1 of 4 (avg 4.5%) · league rank Middle (3.4%)
- Sin to Winwon 0 of 4 (avg 4.5%) · league rank Bottom 39% (3.0%)
- DoubleDealingwon 0 of 4 (avg 4.5%) · league rank Bottom 28% (2.6%)
- Mad Maxiewon 0 of 4 (avg 4.5%) · league rank Bottom 15% (2.3%)
- Fighter Jetwon 0 of 4 (avg 4.5%) · league rank Bottom 13% (2.3%)
- Immortal Outlawwon 0 of 4 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Finish line menacewon 0 of 4 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Embers Lava Queenwon 2 of 5 (avg 4.5%) · league rank Top 1% (9.0%)
- Harmonys Cashwon 0 of 5 (avg 4.5%) · league rank Top 5% (7.4%)
- Delicate Flyerwon 0 of 5 (avg 4.5%) · league rank Top 8% (7.0%)
- Embers BullsEye won 0 of 5 (avg 4.5%) · league rank Top 26% (5.1%)
- Grungy and Purewon 0 of 5 (avg 4.5%) · league rank Top 32% (4.7%)
- Give 'em Hellwon 1 of 5 (avg 4.5%) · league rank Top 35% (4.5%)
- Yippie Scissor Starwon 0 of 2 (avg 4.5%)
- Grand Theft Victorwon 0 of 5 (avg 4.5%) · league rank Top 40% (4.2%)
- Silver Valkyriewon 0 of 5 (avg 4.5%) · league rank Middle (3.8%)
- Larrys Boy is a Catwon 0 of 5 (avg 4.5%) · league rank Middle (3.7%)
- TMBPOTDwon 0 of 5 (avg 4.5%) · league rank Bottom 16% (2.4%)
- Tony Hawk Tuahwon 0 of 3 (avg 4.5%) · league rank Bottom 9% (2.3%)
TMBPOTD: Power 51.6, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).