HellBound Legends vs TMBPOTD
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 25%16r 52%13r | 25%4r 100%2r | 47%4r 46%5r | 40%5r 43%7r | 37%10r 35%11r | 50%4r 100%2r | 38%9r 33%11r |
| 6 gate madness | 42%10r 45%11r | 49%9r 0%5r | 25%4r 50%2r | 41%5r 30%7r | 40%5r 43%7r | 27%11r 79%8r | 49%8r 67%9r |
| 12 gate madness | —0r —0r | 100%1r 40%5r | 100%1r 100%2r | 0%1r 80%5r | |||
| 24 gate madness | 40%5r 67%9r | 0%3r 25%8r | 25%8r 25%8r | 0%1r 100%1r | 43%7r 67%12r | 36%21r 63%24r | |
| 4 gate WTA | 40%5r 100%4r | 100%1r 60%5r | 20%8r 47%10r | 100%1r 80%5r | 64%11r 41%12r | 0%1r 40%5r | 25%9r 82%6r |
| 6 gate WTA | 0%1r 60%5r | 62%8r 50%6r | 0%1r 100%4r | 100%1r 20%5r | 55%16r 58%16r | 100%2r 60%5r | |
| 12 gate WTA | 25%4r 0%2r | 75%4r 0%2r | |||||
| 16 gate WTA | 60%5r 75%4r | 40%5r 25%4r | 0%5r 33%3r | 0%3r 0%2r | 30%10r 75%8r | ||
| 22 gate WTA | 0%6r 0%7r | 67%12r 42%12r | 0%1r 50%2r | 25%12r 50%12r | 25%4r 75%5r | 13%8r 50%8r | 25%4r 53%5r |
| 24 gate WTA | 20%5r 75%4r | 40%5r 50%4r | 48%13r 73%10r | 75%4r 0%2r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Panzer Divisionwon 0 of 12 (avg 4.5%) · league rank Top 26% (5.2%)
- DoubleDealingwon 2 of 12 (avg 4.5%) · league rank Top 31% (5.0%)
- Donglewon 0 of 12 (avg 4.5%) · league rank Middle (4.2%)
- Mad Maxiewon 0 of 12 (avg 4.5%) · league rank Middle (3.7%)
- Sin to Winwon 0 of 12 (avg 4.5%) · league rank Bottom 32% (3.0%)
- Fighter Jetwon 0 of 12 (avg 4.5%) · league rank Bottom 26% (2.8%)
- Lucifer's Horcruxwon 1 of 12 (avg 4.5%) · league rank Bottom 24% (2.7%)
- Deal with the Devilwon 0 of 12 (avg 4.5%) · league rank Bottom 17% (2.5%)
- Immortal Outlawwon 0 of 12 (avg 4.5%) · league rank Bottom 15% (2.5%)
- Finish line menacewon 0 of 12 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Evolving Spiritwon 0 of 12 (avg 4.5%) · league rank Bottom 4% (2.3%)
- When Ember meets Larrywon 0 of 9 (avg 4.5%) · league rank Top 2% (8.1%)
- Silver Valkyriewon 0 of 12 (avg 4.5%) · league rank Top 3% (7.3%)
- Embers Dutchesswon 3 of 12 (avg 4.5%) · league rank Top 9% (6.5%)
- Massive Prize Poolwon 1 of 12 (avg 4.5%) · league rank Top 10% (6.3%)
- Ember Heardwon 1 of 12 (avg 4.5%) · league rank Top 12% (6.2%)
- Harmonys Cashwon 1 of 12 (avg 4.5%) · league rank Top 13% (6.0%)
- Embers BullsEye won 0 of 12 (avg 4.5%) · league rank Top 17% (5.9%)
- Larry Skellywon 0 of 4 (avg 4.5%) · league rank Top 28% (5.1%)
- Expensive Sunlightwon 0 of 12 (avg 4.5%) · league rank Top 38% (4.6%)
- Embers Lava Queenwon 0 of 12 (avg 4.5%) · league rank Middle (4.0%)
- Dodgers 2025 WS Championswon 0 of 8 (avg 4.5%) · league rank Middle (3.7%)
- Bitter Beer Facewon 0 of 4 (avg 4.5%) · league rank Bottom 29% (2.9%)
- Grungy and Purewon 0 of 11 (avg 4.5%) · league rank Bottom 23% (2.6%)
TMBPOTD: Power 51.6, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).