Team report · Pro league · alpha

HellBound Legends

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Panzer Division1021.4× avg
Jetwave Warrior1000.8× avg
Drag990.7× avg
Everyone Wishes991.8× avg
Immortal Outlaw970.6× avg
Perfect Cadence961.0× avg
Grid Warrior931.3× avg
Lucifer's Horcrux910.7× avg
Dongle901.1× avg
Apollo II891.1× avg
Sin to Win710.5× avg
HeeHaw340.0× avg
DoubleDealing260.4× avg
Mad Maxie240.4× avg
Evolving Spirit230.9× avg
Deal with the Devil230.0× avg
Finish line menace230.0× avg
Fighter Jet230.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

TMBPOTD: Power 53.9, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).