Team report · Pro league · alpha

HellBound Legends

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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HellBound Legends
  • Evolving Spirittop 3 1 of 1 (avg 13%)
  • Panzer Divisiontop 3 2 of 8 (avg 13%) · league rank Top 8% (17%)
  • Everyone Wishestop 3 2 of 8 (avg 13%) · league rank Top 9% (17%)
  • Perfect Cadencetop 3 2 of 8 (avg 13%) · league rank Top 13% (16%)
  • Dongletop 3 3 of 8 (avg 13%) · league rank Top 18% (15%)
  • Grid Warriortop 3 1 of 8 (avg 13%) · league rank Middle (10%)
  • Dragtop 3 0 of 8 (avg 13%) · league rank Middle (9.9%)
  • Apollo IItop 3 1 of 8 (avg 13%) · league rank Bottom 36% (9.2%)
  • Sin to Wintop 3 0 of 8 (avg 13%) · league rank Bottom 31% (8.7%)
  • Jetwave Warriortop 3 1 of 8 (avg 13%) · league rank Bottom 31% (8.7%)
  • Mad Maxietop 3 0 of 1 (avg 13%) · league rank Bottom 21% (7.7%)
  • Lucifer's Horcruxtop 3 1 of 8 (avg 13%) · league rank Bottom 17% (7.3%)
  • Finish line menacetop 3 0 of 3 (avg 13%) · league rank Bottom 12% (6.9%)
  • Immortal Outlawtop 3 0 of 8 (avg 13%) · league rank Bottom 9% (6.7%)
  • HeeHawtop 3 0 of 3 (avg 13%) · league rank Bottom 2% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).