Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Perfect Cadencetop 3 1 of 4 (avg 13%) · league rank Top 14% (15%)
- Grid Warriortop 3 1 of 4 (avg 13%) · league rank Top 24% (14%)
- Lucifer's Horcruxtop 3 0 of 4 (avg 13%) · league rank Top 36% (13%)
- Sin to Wintop 3 1 of 4 (avg 13%) · league rank Top 36% (13%)
- Jetwave Warriortop 3 1 of 4 (avg 13%) · league rank Top 36% (13%)
- Dongletop 3 2 of 4 (avg 13%) · league rank Top 37% (12%)
- Dragtop 3 1 of 4 (avg 13%) · league rank Middle (11%)
- Immortal Outlawtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- HeeHawtop 3 0 of 2 (avg 13%)
- Panzer Divisiontop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- Mad Maxietop 3 0 of 1 (avg 13%) · league rank Bottom 34% (9.4%)
- Everyone Wishestop 3 0 of 4 (avg 13%) · league rank Bottom 31% (9.0%)
- Apollo IItop 3 0 of 4 (avg 13%) · league rank Bottom 25% (8.3%)
- Finish line menacetop 3 0 of 1 (avg 13%) · league rank Bottom 19% (7.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).