Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Dongle | 84 | 1.1× avg | ||
| DoubleDealing | 82 | 0.9× avg | ||
| Lucifer's Horcrux | 80 | 0.7× avg | ||
| Panzer Division | 80 | 0.4× avg | ||
| Jetwave Warrior | 68 | 1.1× avg | ||
| Drag | 68 | 0.3× avg | ||
| Grid Warrior | 68 | 1.1× avg | ||
| Immortal Outlaw | 66 | 0.0× avg | — | |
| Sin to Win | 66 | 0.5× avg | ||
| Evolving Spirit | 66 | 0.2× avg | — | |
| Everyone Wishes | 61 | 1.9× avg | ||
| Apollo II | 54 | 0.8× avg | ||
| Perfect Cadence | 53 | 0.9× avg | ||
| Deal with the Devil | 50 | 0.0× avg | — | |
| Finish line menace | 41 | 0.0× avg | — | |
| Fighter Jet | 36 | 0.5× avg | ||
| Mad Maxie | 34 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
TMBPOTD: Power 47.3, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).